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 codebook module


Selective Visual Representations Improve Convergence and Generalization for Embodied AI

arXiv.org Artificial Intelligence

Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans-the process through which people filter their perception based on their experiences, knowledge, and the task at hand-we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across 5 benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects. Code and pretrained models are available at our project website: https://embodied-codebook.github.io.


Few-Shot Cross-Lingual TTS Using Transferable Phoneme Embedding

arXiv.org Artificial Intelligence

This paper studies a transferable phoneme embedding framework that aims to deal with the cross-lingual text-to-speech (TTS) problem under the few-shot setting. Transfer learning is a common approach when it comes to few-shot learning since training from scratch on few-shot training data is bound to overfit. Still, we find that the naive transfer learning approach fails to adapt to unseen languages under extremely few-shot settings, where less than 8 minutes of data is provided. We deal with the problem by proposing a framework that consists of a phoneme-based TTS model and a codebook module to project phonemes from different languages into a learned latent space. Furthermore, by utilizing phoneme-level averaged self-supervised learned features, we effectively improve the quality of synthesized speeches. Experiments show that using 4 utterances, which is about 30 seconds of data, is enough to synthesize intelligible speech when adapting to an unseen language using our framework.